16bit registers too many vertices...artifacts may occur...
16bit registers too many vertices...artifacts may occur...
this error appears when i transfer from 1.5.1 to irrlicht 1.6.... im using linux fedora 10 64bit operating systems....
how can i fix this problem?
how can i fix this problem?
opensource = freedom
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how can you face the problem if the problem is your face?
<br>
how can you face the problem if the problem is your face?
Please for your and our well-being take a look at http://irrlicht.sourceforge.net/phpBB2/ ... php?t=5586 and follow this guidline to make helping you a bit more easier
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That's correct, 1.6 now tells the user that it is bad practice to have more than 65535 vertices in one meshbuffer. Just tell your modeler to split the mesh in several meshbuffers.dreamport wrote:this problem dont come up when using irrlicht 1.5.1, but compiling it with irrlicht 1.6 such warning occurs...
im using the exact mesh for the two irrlicht versions
"Whoops..."
but in 1.5.1 my mesh is displaying correctly, plus the modifiers that ive added in blender was displayed correctly while in 1.6 all the modifiers in blender3d was not displayed.
another thing..
objects that dont have uv textures was displayed in white colors while in 1.5, the color that was set to blender was displayed
another thing..
objects that dont have uv textures was displayed in white colors while in 1.5, the color that was set to blender was displayed
opensource = freedom
<br>
how can you face the problem if the problem is your face?
<br>
how can you face the problem if the problem is your face?
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So I guess you are using b3d files?! Please note that once this warning is issued, it is very likely that parts of your mesh don't show correctly. You might not notice it, but there are render artifacts.
Vertex colors might be shown wrongly, due to the changes of the color material settings Irrlicht 1.6 might show some false colors for b3d files. Try out Irrlicht 1.7.
I'm not sure what you mean by modifiers.
Vertex colors might be shown wrongly, due to the changes of the color material settings Irrlicht 1.6 might show some false colors for b3d files. Try out Irrlicht 1.7.
I'm not sure what you mean by modifiers.
You always have to apply modifiers in Blender _before_ the export. I don't think there is a common realtime format which is able to export those so far.
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The 1.7 beta version is available at https://irrlicht.svn.sourceforge.net/sv ... leases/1.7
This is not the official release, yet, but a test version to find (and hopefully remove) some more bugs before it is published. The release will be made via the SF file release system as always, announcements will be made at the usual places.
This is not the official release, yet, but a test version to find (and hopefully remove) some more bugs before it is published. The release will be made via the SF file release system as always, announcements will be made at the usual places.