Irrlicht - few quaestions about meshes and nodes
Posted: Mon Jan 25, 2010 2:22 pm
Hi.
I don't want to make looooooong post and i think i write all my asks here
I have a problem with:
1.Animating another models than MD2 [b3d like ninja b3d in examples]:
node[or something]->setMD2Animation(EMAT_STAND);
don't works with modelslike b3d or any other format... i don't know how i can animate bones... i tried :
node->animateJoints(15-30); // walk animation of ninja [it was wroted in readme txt in media]
and didn't work too even when i pasetd it into loop (blah blah... while(device->run())
{
...
node->animateJoints(15-30);
}
2.Steering a mesh by keyboard:
Is there any easier way? I saw the myEventReciever classes and i was shocked how much are they having lines to run [at the beginning in the middle and in the loop]
I saw the SKeyMap tutorial on wiki but it doesn't works...
3.Collisions...
I think ths is the biggest problem bcs:
All the tutorials are only for older versions of physics engines and irrlicht and only for windows...
I don't want to reinstal main OS for collisions in game only...
How to compile these 2 sdks together on linux?
That's all from me... Big thanks from me if anyone reply.
I don't want to make looooooong post and i think i write all my asks here
I have a problem with:
1.Animating another models than MD2 [b3d like ninja b3d in examples]:
node[or something]->setMD2Animation(EMAT_STAND);
don't works with modelslike b3d or any other format... i don't know how i can animate bones... i tried :
node->animateJoints(15-30); // walk animation of ninja [it was wroted in readme txt in media]
and didn't work too even when i pasetd it into loop (blah blah... while(device->run())
{
...
node->animateJoints(15-30);
}
2.Steering a mesh by keyboard:
Is there any easier way? I saw the myEventReciever classes and i was shocked how much are they having lines to run [at the beginning in the middle and in the loop]
I saw the SKeyMap tutorial on wiki but it doesn't works...
3.Collisions...
I think ths is the biggest problem bcs:
All the tutorials are only for older versions of physics engines and irrlicht and only for windows...
I don't want to reinstal main OS for collisions in game only...
How to compile these 2 sdks together on linux?
That's all from me... Big thanks from me if anyone reply.