Exporting from Blender doesn't look right in irrlich[SOLVED]
Posted: Thu Feb 04, 2010 2:58 pm
I modeled and textured a flying saucer in Blender, and then exported to pretty much everything: .x, .3ds. and even used irrb to export to an irrmesh file.
The problem is that I can easily load my mesh, but it doesn't look right. Here's the problems:
1. Some of the materials I've chosen have some transparency (like bottle glass). All of these show up as solid white in my irrlicht scene.
2. In irrlicht, about half of my surfaces are textured on the wrong side, meaning they're transparent on the side that I want the texture on, but I can see the texture if I move the camera INSIDE the UFO.
I'm including a pic of the saucer in blender (not the fully rendered version, just the working window), later on I'll post a picture of what I see in irrlicht.
![Image](http://dbarrett.no-ip.com/wp-uploads/2010/02/newsaucer.png)
The problem is that I can easily load my mesh, but it doesn't look right. Here's the problems:
1. Some of the materials I've chosen have some transparency (like bottle glass). All of these show up as solid white in my irrlicht scene.
2. In irrlicht, about half of my surfaces are textured on the wrong side, meaning they're transparent on the side that I want the texture on, but I can see the texture if I move the camera INSIDE the UFO.
I'm including a pic of the saucer in blender (not the fully rendered version, just the working window), later on I'll post a picture of what I see in irrlicht.
![Image](http://dbarrett.no-ip.com/wp-uploads/2010/02/newsaucer.png)