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Screenshot of the Month March 2010 [Winner announced!]

Posted: Tue Mar 09, 2010 9:29 pm
by hybrid
Voting is over, which means we have a winner. And it's once more our serial winner with another outstanding work: wing64 with Ready to Fight. Congratulations. Hope to see some video or demo anytime soon :wink:


Ok, voting starts a little that this month. You have time until end of April. Here are the submissions:

grumpymonkey - Lonely soldier
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Edwart - Phills Adventure
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Eigen - Front Warrior
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zehsound.dude - Another sunny Day
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Virion - Light Grid Editor
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wing64 - Ready to Fight
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ent1ty - Grass landscape
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3DModelerMan - Sword
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SG57 - Fighter
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Hey there. New month, new contest. Our monthly contest celebrates it's first birthday. And I guess this was a huge success, right from the beginning. Many thanks for all your brilliant submissions. Irrlicht gained a lot from these images, I hope you all did as well. So just keep on with your impressive job :D
The rules are as always. Please submit one screenshot from your current project or stand-alone rendering made with Irrlicht. Please also give some details and a name for the image. Submissions are allowed until end of March.

Posted: Tue Mar 09, 2010 10:51 pm
by stefbuet
Why don't you put a button dedicated to screen shots of the month into the Irrlicht main page menu instead of a really small link in the screen shots section?
As the last "they want ogre, I want irrlicht" thread showed it, people comming to see great screen shots from Irrlicht are missing it... and that's too bad :(

Posted: Wed Mar 10, 2010 1:30 am
by DtD
Hopefully I can get something cool out for Archetype this month... :D

Posted: Wed Mar 10, 2010 8:28 am
by hybrid
stefbuet wrote:Why don't you put a button dedicated to screen shots of the month into the Irrlicht main page menu instead of a really small link in the screen shots section?
As the last "they want ogre, I want irrlicht" thread showed it, people comming to see great screen shots from Irrlicht are missing it... and that's too bad :(
Due to the current static layout of the Irrlicht website, these changes are non-trivial. Moreover, there had been some efforts to revamp the website, which is why I didn't start to add all those minor things. Maybe if these efforts cannot be resurrected I could add a better visible link.

Posted: Wed Mar 10, 2010 9:16 pm
by SG57
I'll have one for ya at the end of the month of my RPG. ^.^

Posted: Thu Mar 11, 2010 3:53 am
by grumpymonkey
love these contests :)
~~~
Name: Lonely soldier
Desc: An old project I was working on. put on hold for a long time :\
Image

Phills Adventure

Posted: Thu Mar 11, 2010 7:15 pm
by Edwart
Name of the game: Phills Adventure
Status: 80% done
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Its a first-person Adventure game of a archaeologist. he lives at home with his mom. one day, he had trouble with her, he makes a short trip to egypt. the airplane crashed in the desert and he want to find out what the reason is.

elements of the game:
inventory
diary
dialogs

locations:
2 villages
deserts
military base
dungeons
and a secret place ;-)

the whole game is made in C++ and base on irrlicht.

Posted: Thu Mar 11, 2010 8:50 pm
by Murloc992
grumpymonkey wrote:love these contests :)
~~~
Name: Lonely soldier
Desc: An old project I was working on. put on hold for a long time :\
Image
And then they want Ogre3D/Irrlicht quality comparison :lol:

I guess you know what I mean :D

P.S. don't take it too serious! I couldn't even(sadly) do that :|

Posted: Fri Mar 12, 2010 1:34 pm
by ent1ty
Name: yet unnamed postapo FPS
(this screen was deleted, new one is on next page)

Posted: Fri Mar 12, 2010 8:56 pm
by Eigen
Front Warrior is still in development.

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Sorry 'bout the gloomy weather :)

Posted: Sun Mar 14, 2010 11:06 pm
by grumpymonkey
I guess you know what I mean
ehh..not really xD

Posted: Mon Mar 15, 2010 2:35 am
by Halifax
grumpymonkey wrote:
I guess you know what I mean
ehh..not really xD
Basically what he was saying is that this is screenshot of the month, not project of the month; implying that a development project that isn't graphically appealing isn't appropriate for this topic, and is in fact more appropriate for a thread such as this.

Posted: Mon Mar 15, 2010 4:19 am
by Kalango
Murloc992 wrote:
And then they want Ogre3D/Irrlicht quality comparison :lol:

I guess you know what I mean :D

P.S. don't take it too serious! I couldn't even(sadly) do that :|
Yeah, i think these are one of the reasons ppl judge irrlicht for being noob....
I wonder what happened to all that shader freak dudes....
PS: i wish i could also do something...sorry...

Posted: Tue Mar 16, 2010 12:04 am
by grumpymonkey
well the rules do say:
Please submit one screenshot from your current project

but I know what you mean. People think Irrlicht sucks cuz the programmers suck at art, and I don't think a lot of people here even know what shaders are

Posted: Tue Mar 16, 2010 7:29 pm
by zehsound.dude
Name: Another sunny Day

Desc: just a landscape I've put together to learn irrlicht.

kudos to elvman for his Realistic water scene node since the built-in water scene node is kinda crappy... I haven't gotten far enough to figure out shaders yet to create my own water... lol

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