Page 1 of 2
.max &.bip to irrlicht mesh
Posted: Fri Mar 12, 2010 2:50 pm
by modeller
Hello Everybody.
Need your help really urgently!!!!
I have these 2 files (.max& .bip) and i need to export them in animated file that can be supported by Irrlicht.
What can you recommend?
Need help ASAP!!!!
Posted: Fri Mar 12, 2010 3:15 pm
by Adler1337
.x, .b3d, or .ms3d
Posted: Fri Mar 12, 2010 3:29 pm
by shadowslair
You`re applying for a job in Gameloft, aren`t you?! Cause this is sth they always put in the very first test task.

Posted: Fri Mar 12, 2010 5:08 pm
by modeller
shadowslair: u'r absolutely right

maybe you can advise what should i do to complete this task?
Adler1337: thanks, but can you tell me where can i find those formats as i don't see them in 3DSmax9.?

Posted: Fri Mar 12, 2010 5:31 pm
by shadowslair
Brrr... yey! You need some plugins for Max- PandaX, kWXPort or Blitz3d Pipeline. I`m sure they have given you a few .bip animation files and a few .max files and they made you create one whole sequence with transitions. Their usual test app is a simple character moving here-there on a plane, swicthing the animations via key input and some simple enemies and on... I can create the sequence for you in no time if you wish- just send me the files and I`ll send them back to you. In fact, you`ll be the third one which I help this way- I even created 60% of the app of the first, and almost the whole app for the second. Currently being in lack of time though... Where are you from? Ukraine? Bulgaria? Another third-party country?

Posted: Fri Mar 12, 2010 6:23 pm
by modeller
shadowslair thanks for your offer:)
But at first i want to try doing it by myself to see if i can handle this or not.
I will be doing it tomorrow the whole day....
Maybe you can give me your contacts like ICQ or email so that i could contact you in case i stuck somewhere?
BTW, I am from Ukraine
Posted: Thu Mar 18, 2010 4:01 pm
by Bear_130278
Crazy.... the one is applying for a job, and is asking for such a help.....
Feel sorry for ukraine....
Posted: Thu Mar 18, 2010 8:17 pm
by shadowslair
Well, I believe everybody may need a hand in the very beginning, when things are still blurry. It`s all up to dedication. Plus I need to point out that my help was not used- what he did, he did himself, so don`t feel sorry for Ukraine.

Posted: Tue May 04, 2010 12:43 pm
by _Sareth_
I have some troubles with export to .x animated mesh in panda directx
If mesh is exported with bones, some parts of mesh stand in wrong places.
Posted: Tue May 04, 2010 1:50 pm
by shadowslair
Try another plugin like: "kWXPort or Blitz3d Pipeline". Panda may export it right, if you know very well what messes those positions, so you build your models following those "rules", which is quite stupid. Just try another exporter. Should be fine...
Posted: Wed May 05, 2010 5:19 pm
by _Sareth_
shadowslair, thanks for your response
I have some problems with KWXPort too
Maybe .x is not good solution. Then I tried to find b3d pipeline on site onigirl.com/pipeline. I can't find max9 patch. There's post about version 0.8 compiled for 3d max 9 on their forum. But there is not url to max9_patch or version 0.8 on that site.
Posted: Mon May 10, 2010 10:51 pm
by _Sareth_
Trouble had been solved when mesh was exported with tangents
I used KW X-port
Does anyone know where is b3d pipeline for 3d max 9?

Posted: Mon May 10, 2010 10:58 pm
by Seven
lol
Posted: Tue May 11, 2010 4:13 pm
by shadowslair
You need to normalize the normals of your model if you rescale it in Irrlicht. Exporting with tangents... yeah, midnight killah...
Um, did you tried simply using the verison from
http://www.onigirl.com/pipeline/ and it doesn`t work for sure? It is not that "special" plugin, not a patch, and it sould work on most Max versions without much headache. It should appear in the "export" list. If max fails to load the plugin at startup, then you have a problem.
Yeah, kWPort works with the correct settings, you just need some time to get them right. Depends on the way the model is created. I used to have some slight material issues with it. For skinned animations B3d pipeline works with "skin" modifier only, so not "phisique".
Posted: Wed May 12, 2010 10:12 am
by _Sareth_
My modelling knowledge is shallow
shadowslair wrote:
Um, did you tried simply using the verison from
http://www.onigirl.com/pipeline/ and it doesn`t work for sure? It is not that "special" plugin, not a patch, and it sould work on most Max versions without much headache. It should appear in the "export" list. If max fails to load the plugin at startup, then you have a problem.
It doesn't work with 3d max 9. They write about version for 3d max 9( 0.8 ) on b3d forum. But there isn't that version.