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[Help Wanted] Nethack 3D recruitment

Posted: Mon Mar 22, 2010 8:55 pm
by Bardor
Hello together,

i am developing a 3D version of the cult game called nethack.
This is a very complex hack and slay game.
Each game is a new adventure, because of all the random generated
dungeons monsters and objects.

The original game is still running in the background and i try to improve the game in graphics and gameplay.

The game itself is already playable but there is still a lot of work to do.
I noticed that i'm maybe a good programmer but a very bad graphic artist.
Now, i'm looking for some help to make this a popular freeware game.

http://sourceforge.net/projects/nethack3d/

The code is written in C and C++
It uses the irrlicht engine and irrklang for the sound.
For creating the 3D models i used blender and gimp.

I'm looking for:
- Pogrammers who can improving the camera system, light system, animation/effects or just the gameplay.
- 3D Modelers for creating/animating 3D models.
- 2D Artists to create some textures and Icons
- sound or music artists
- website desingers

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Thank you so far,
i hope you will join the team.

Posted: Mon Mar 22, 2010 9:31 pm
by arras
I have no spare time at the moment but I wish you good luck. I was playing original nethack and later some graphically more advanced versions. Yours look pretty good. Do you use mouse for control or is it all key control as was original?

Anyway, nice project. I will sure download it and try once it is done :)

Posted: Mon Mar 22, 2010 11:06 pm
by hybrid
Yeah, well done. I like the minimap and the half-transparent walls for better visibility. Very good game code.

Posted: Tue Mar 23, 2010 8:10 am
by Bardor
It is possible to play with the keyboard like in the original game

and it's playable only with the mouse.
The game checks by each mouseklick if there is a object to interact. You can easily open a door by klicking on it, or pick up items by selecting the floor tile. If there is nothing to interact, the player will searching for hidden doors.
By rightklick an object, there is a context menu available with a lot of commands.

Additionally i have added a quick action bar for throwing weapons and attack spells.

Posted: Tue Mar 23, 2010 8:15 am
by pera
I hope those walls will get thicker? I think that would look much better. It would be perfect.

Posted: Tue Mar 23, 2010 8:26 am
by arras
Camera is always the same angle or you can rotate it?

I can give you some old models I did and newer used. They are however not animated and elf have unfinished texture (ears and weapons). Both are low poly. Here is also some kind of male body template if you want to try luck with modelling: Low poly human body

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Posted: Tue Mar 23, 2010 5:55 pm
by Bardor
Hi arras,

this elf and warrior looks great, thats what i need for my main characters.
I hope one day i will find out how i can make a working animation with blender for that models.

can you send them to me ? groovejuice@gmx.de
This would be great.

The camera is fixed and follows the main character.
It is only possible to zoom in and out with the mouswheel.

@pera
The thin walls are at the momen the easiest solution.
They need just a simple texture which will be drawn on a thin cube.

I have a lot of new ideas too, but somehow i am overhelmed by working in a one man project.

Posted: Tue Mar 23, 2010 7:29 pm
by arras
Ok, just give me some time. I will look at the files (those are few years old projects of mine) and send you best I can find. May be I will be able to sent you even boned ones. Also let me know, what file format will suit you best. I can convert them in to most of the common formats: .x .obj .ms3d or other.

Posted: Tue Mar 23, 2010 7:38 pm
by GameDude
I can probably help out with the code some. Looks like a very nice and interesting project.

Posted: Wed Mar 24, 2010 8:35 pm
by Bardor
@ arras

the .3ds would be perfect but .obj or .x should be ok too.

@ Gamedude you have a private message

Posted: Thu Mar 25, 2010 11:01 am
by pera
one suggestion, including 23MB ncb file in the source release is bad. suo is also unneccessary. those are visual studio files recreated upon starting sln.

Posted: Thu Mar 25, 2010 7:01 pm
by Bardor
Hi pera,

thanks for this information this will reduce my source code package by the half :D

Posted: Sat Mar 27, 2010 5:32 am
by jplur
This is relevant to my interests, I'm currently developing a 3D version of angband; http://angband.oook.cz/forum/showthread ... 390&page=4

I'm very impressed, you seem to have the gameplay almost finished? The game crashes after character creation for me in windows 7 64

I'll be keeping my eye on this!

Posted: Sat Mar 27, 2010 7:43 am
by B@z
i dunno nethack or anything, but i like this game :3
i hope u'll find someone who can join to u ^^ (unfortunatly i can't model, and have my projects..)

Posted: Mon Mar 29, 2010 4:20 pm
by Bardor
@jplur
maybe your are able to use some parts of my code or maybe we can exchange some graphic stuff. Angband should be very familiar to nethack from the interface to the graphic.

The controls itself are quite finished except for the camera controls. I planned to add some more screens like a character window or a spellbook. Additionally there should be some symbols on the screen when the player is blind, confused or when he can advance a weapon skill.

I am using windows 7 64Bit too, i guess thats not the problem for the crash.
Try to delete the savegames in the main folder, maybe they are broken.