If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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GameDude
- Posts: 498
- Joined: Thu May 24, 2007 12:24 am
Post
by GameDude »
Hey Guys,
I keep getting a bunch of linker errors, whenever I try to use bullet. I'll post the errors.
Code: Select all
[Linker Error] undefined reference to `btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache*)'
[Linker Error] undefined reference to `btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btDefaultCollisionConstructionInfo const&)'
[Linker Error] undefined reference to `btCollisionDispatcher::btCollisionDispatcher(btCollisionConfiguration*)'
[Linker Error] undefined reference to `btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()'
[Linker Error] undefined reference to `btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher*, btBroadphaseInterface*, btConstraintSolver*, btCollisionConfiguration*)'
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D.Cent
- Posts: 18
- Joined: Sun May 13, 2007 8:12 pm
- Location: Schwieberdingen (Germany)
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Contact:
Post
by D.Cent »
I compile an Irrlicht program using bullet like this without any problems:
g++ -Wall -g -O3 *.o -o main -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lbulletdynamics -lbulletcollision -lbulletmath
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GameDude
- Posts: 498
- Joined: Thu May 24, 2007 12:24 am
Post
by GameDude »
Sorry about being in the wrong forum, and I'm under Windows, not Linux.
Thanks, it works now.