'Generated sky': how does it work?
'Generated sky': how does it work?
Hi, in commercial games, for sky there is often used a technology called generated sky. I tried googling it, but could not find anything. Does anyone have an idea how it works?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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Well, I'm not sure whether it is a render-to-texture-skybox, but it is used in commercial games and is called generated sky. The problem is, I don't know how it works.
It was used in Risen http://risen.deepsilver.com/blog/pages/ ... estion_140
result:
Pretty awesome, huh?
It was used in Risen http://risen.deepsilver.com/blog/pages/ ... estion_140
result:
Pretty awesome, huh?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Ok, thanks, it's a bit clearer now. However, I'd like to read some more about this and was wondering if there is some paper on the internet describing how this is done. Have anyone stumbled across something similar to this?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Yes, I know about that, but I don't think that that is generated sky
Anyway, thanks.
Anyway, thanks.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!