How are stored the lightmaps in the Quake III maps?
How are stored the lightmaps in the Quake III maps?
The question is simply that. How are stored the lightmaps inside a Quake III BSP? Is a single, large map, or are small ones, or even, maybe it is one per polygon?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt