COgreMeshFileLoader.cpp
Code: Select all
OgreBoneAssignment& ba = Meshes[i].SubMeshes[j].BoneAssignments[k];
if( ba.BoneID < m->getAllJoints().size() )
{
ISkinnedMesh::SWeight* w = m->addWeight(m->getAllJoints()[ba.BoneID]);
and the .mesh show normal in ogremax viwer.