I found this on the internet, lots of cool stuff like ocean shader, cloud, etc. with source code:
http://www-evasion.imag.fr/Membres/Eric.Bruneton/
cool graphic stuff
cool graphic stuff
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Wow, that is awesome! Thanks!
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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impressive
My Gui/Event receiver Architecture Pattern (GERAP):
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http://memorial76-project-one.blogspot.fr/
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
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I've put some effort to port it into Irrlicht. It's a real pain. So far I've get the shaders to load successfully (not easy as you might think) and set some constants. That's more or less what I did, but can't really advance forward from here.. too complicated! lol
Maybe someone here can shed some light? Here is the source code: http://codetrunk.com/f90ce41e
It's very far from being working, as I said.
Maybe someone here can shed some light? Here is the source code: http://codetrunk.com/f90ce41e
It's very far from being working, as I said.