Real newb's question, Dx vx OGl

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Shai-Tan
Posts: 15
Joined: Fri Sep 10, 2004 8:37 pm

Real newb's question, Dx vx OGl

Post by Shai-Tan »

I'm new to Graphics programming so my questions are:

1. What is the difference between Dx and OpenGl.

2. Irrlicht can use both ?

3. Can Iuse OpenGl function classes in Irrlicht or I must follow the rules that are set by devs?

Anything else that explains to me the world of graphics would be useful :)

Thanks :)
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

1. DirectX is Microsoft's graphics library and Windows-only, OpenGL is cross-platform.

2. Yes.

3. You can extend the Irrlicht engine easily. OpenGL functions are used in the background.
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Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

there are many differences between Dx and OpenGL. For developing with irrlicht, however, the differences really only matter much when you get to modding the engine. Some things are implemented somewhat better in Dx than OpenGL, but IrrlichtNX, the rest of the community, and the latest release have I think left few differences between irrlichts capability with the two rendering api's
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

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