I believe this is a known issue, but...
1) I potentially have new information to add
2) I'd like to bump it up, since I was told that mentioning "this is for SuperTuxKart" might help prioritise the issue
![Wink ;)](./images/smilies/icon_wink.gif)
for reference, I think ticket https://sourceforge.net/tracker/?func=d ... tid=540676 is relevant.
See attached screenshots; we used to have a transparent parachute that could be attached behind karts ( now in our latest SVN it was replaced by a non-transparent one, which happens to look better so in the end we don't care very hard for that particular one, but still it's a bug
![Very Happy :D](./images/smilies/icon_biggrin.gif)
The 0.6 version was using plib and displaying transparency properly. On the 0.7 development trunk, using irrLicht, there are however obvious ordering issues.
In 0.6 :
![Image](http://img402.imageshack.us/img402/6607/stkparachute06.png)
In 0.7 :
![Image](http://img707.imageshack.us/img707/9840/stkparachute07.png)
There is another spot which becomes quite problematic. We have a track with shifting sand. Z sorting issues seem to happen randomly; in my case, it seems that it's correct when I build STK in debug mode, but messed up when I build STK in release mode (no idea why).
![Image](http://img685.imageshack.us/img685/3896/stkshiftingsands.th.jpg)
Hope this is not too painful to correct,
-- Auria