How to make .BSP files and others?

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THYN
Posts: 4
Joined: Sun May 16, 2010 11:03 pm

How to make .BSP files and others?

Post by THYN »

Hello forum, so I am making maps and weapon models, but how do I make the files for irrlicht? I need to make .BSP, .SHADER, .ARENA, and .AAS files, but I have no clue where to start. I also do not know how to pack it all into a .pk3, so any help would be greatly appreciated. I just have a dummy map set up, so it shouldn't be that difficult once I learn to create those files.
Thanks in advance
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

I found nice guide on Net:

http://translate.google.com/translate?j ... =en&swap=1

It's translated from polish by Google Translate, if you can't understand something, I can translate sentences that was badly translated.
jontan6
Posts: 278
Joined: Fri Jun 13, 2008 5:29 pm

Post by jontan6 »

i suggest you use 3d editor you are familiar with and create scenes from that. irrlicht supports so many file formats and you can save and load. no need for quake map
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
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Re: How to make .BSP files and others?

Post by Acki »

I agree with jontan6... ;)
THYN wrote:I also do not know how to pack it all into a .pk3,
I guess the Q-compiler has a feature for this, but in general you can pack all your assets into a pk3 archive, it's nothing more than a zip archive... :lol:
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
THYN
Posts: 4
Joined: Sun May 16, 2010 11:03 pm

Post by THYN »

thanks all for the tips, so if I were to save it as .max/.3ds/.obj or something would it work or would I need to compile it down... or .blend files?
thanks
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