Hello forum, so I am making maps and weapon models, but how do I make the files for irrlicht? I need to make .BSP, .SHADER, .ARENA, and .AAS files, but I have no clue where to start. I also do not know how to pack it all into a .pk3, so any help would be greatly appreciated. I just have a dummy map set up, so it shouldn't be that difficult once I learn to create those files.
Thanks in advance
How to make .BSP files and others?
I found nice guide on Net:
http://translate.google.com/translate?j ... =en&swap=1
It's translated from polish by Google Translate, if you can't understand something, I can translate sentences that was badly translated.
http://translate.google.com/translate?j ... =en&swap=1
It's translated from polish by Google Translate, if you can't understand something, I can translate sentences that was badly translated.
Re: How to make .BSP files and others?
I agree with jontan6...
I guess the Q-compiler has a feature for this, but in general you can pack all your assets into a pk3 archive, it's nothing more than a zip archive...THYN wrote:I also do not know how to pack it all into a .pk3,
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java