Yes, there is no OnAnimate event in SceneNode.Revan1985 wrote:there is not the method OnAnimate in the SceneNode?
Thanks for noticing this, i've added it to my todo list.
For now, you can use OnRender to animate you scene node.
2010? If you instaleld 2008 or even if you have installed vs2010 on that machine - it still may not run. I had some issues myself and people emailed me about strange FileNotFoundException on the start, and after installing visual c++ 2010 redistr problem was solved.m00se wrote:I installed the C++ redistributable on the other pc, but the problem remains.
Code: Select all
KeyMap keyMap = new KeyMap();
Dictionary<KeyAction, List<KeyCode>> dict = new Dictionary<KeyAction, List<KeyCode>>()
{
{KeyAction.MoveForward, new List<KeyCode>() { KeyCode.Up }},
{KeyAction.MoveBackward, new List<KeyCode>() { KeyCode.Down }}
};
keyMap.Map = dict;
CameraSceneNode camera = smgr.AddCameraSceneNodeFPS(null, 100.0f, 0.3f, 0, keyMap, true, 3.0f);
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KeyMap keyMap = new KeyMap();
keyMap.Map.Add(KeyAction.MoveForward, new List<KeyCode>() { KeyCode.Up, KeyCode.KeyW });
keyMap.Map.Add(KeyAction.MoveBackward, new List<KeyCode>() { KeyCode.Down, KeyCode.KeyA });
Is this file not wrapped?
typedef core::array< IEntity > irr::scene::quake3::tQ3EntityList
Definition at line 688 of file IQ3Shader.h.
typedef core::array< core::stringc > irr::scene::quake3::tStringList
Definition at line 79 of file IQ3Shader.h.
typedef core::array< video::ITexture* > irr::scene::quake3::tTexArray
Definition at line 80 of file IQ3Shader.h.
You could find a .NET wrapper for a physics engine and just use it.m00se wrote:Making a new project using IrrlichtLime, and still loving it.
I do need some physics however (not very fancy, just gravity, collision etc.). I did find a lot of physics engines that work together with Irrlicht, however I don't know how to get any of these started with IrrlichtLime/C#. Anyone know a "getting-started-with-physics-in-IrrlichtLime-for-dummies"?
Thanks
m00se