Hi,
I'd like to know how to load a 3D mesh and create a node _without_ adding it to the scene. The 3D mesh is a sprite I'd like use many times - I know I can use render() to draw it.
Thanks for any answer,
G43L
3D sprite
Also you can create another SceneManager and use it for anything. Simply do not call its drawAll() method and it won't be drawn.
ISceneManager::createNewSceneManager()
ISceneManager::createNewSceneManager()