Xbox programming with Irrlicht?

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r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Xbox programming with Irrlicht?

Post by r2d2 »

Has anyone some information about it? Espacially how to set everything up correctly and what i need? Because i just found the information in the News that it should be easier now but how can i do that?
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Guest

Post by Guest »

I dont really know, Its difficult because you have to be a registerd developer to own the XBOX SDK and yet the SDK I think just consists of DirectX 8.1 but ofcourse theres alot more xbox api calls I believe. So I dont know if its possible to compile without the xbox sdk..
brc-not-logged

Post by brc-not-logged »

Do a google search for "OpenXDK" Which is the Xbox Development Kit under the open source licsense. To make a full-out Xbox game though, you need the real XDK which can be purchased thru M$ for 20,000 or so USD, and you need 5 or more published games under your belt. Good luck! :)
Dogs
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Location: michigan

Post by Dogs »

I think would be fun to just try to make a game for personal enjoyment for a ps2 or xbox at all... Not to try and sell it.. Unless your very rich and can afford to purchace the licenses... But like I said would still be fun to be able to set down and play your own game you made and give copies to your freinds...
Armen138
Posts: 298
Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

i'd say the openXDK(http://openxdk.sourceforge.net) opens certain possibilities..
now that i've got an Xbox, i'd certainly like to experiment a little with it in the future :)
if you're looking for me, start looking on irc, i'm probably there.
Jedive
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Post by Jedive »

I've just bought an X-BOX. I will play a bit with the OpenXDK.
afecelis
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Post by afecelis »

careful, you'll have to hack it and mod it. You must install a mod chip for that like aladin so that you can use an ftp client to upload stuff to it.

Your guarantee will be lost.

I'd suggest getting another Xbox, a modded one. Leave the original for playing-testing and the hacked one for developing. That's what I got,.
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stampsm
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Joined: Mon Nov 10, 2003 5:52 pm
Location: Las Vegas

Post by stampsm »

i know it has been like 9 months since i have posted here last, but here i go again with my ramblings :D
openxdk uses sdl so wouldn't it be possible that since they do not yet got dirrectx or opengl support working for it that the irrlicht software renderer could be used for 3d graphics? i remember hearing someone talking about a sdl port of irrlicht. has it been done yet?
Demogorgon

Post by Demogorgon »

I have my debug - xbox working with my xdk.

I will start to try to work with Irrlicht.
Tyn
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Post by Tyn »

How do you develop for the xbox? Do you have to burn a CD or can you dump it all to the hard-disk using the ethernet cable? Would be cool to set the box up to start a mini game when it goes on without a disk like the old Mega Drives used to do :)
Demogorgon

Post by Demogorgon »

I use a modified xbox with xdk installed.

And for the debug part it's by network.

You need a Debug bios too. And install the debug soft part.

All is in www.xbox-scene.com and for the files in www.gueux.be (in french)
Demogorgon

Post by Demogorgon »

Ok i compiled the Hello world with Xdk. But i got an error :

error IM1013: cannot imoprt by name from 'Irrlicht.dll'


I will need to compile Irrlicht for Xbox.
firefly2442
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Post by firefly2442 »

Anything like this for PS2? :)
Captain_Kill
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Post by Captain_Kill »

I will need to compile Irrlicht for Xbox.
Beware! XBoxs can't use DLL files! You'll need to make Irrlicht into a static lib (I think...)

Also, you don't necessarily need a Debug XBox to develop for XBox. All you need is a modchip and you can get a little tool that allows the XBE files from the official XDK to be used in a standard XBox. Debug XBoxs are only needed if you want to use remote Debugging and stuff.

I'm considering trying Irrlicht on my modded XBox myself... Dunno if I'd find a use for it but it could be interesting.
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demogorgon
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Post by demogorgon »

does someone compiled Irrlicht for Xbox (lib)?
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