Well, I guess then you'll have to import that model and data in to Autdesk maya, add animation etc, setup bones so on and then export to a irrlicht readable format. Thats about as simple as it gets.
Ok, i've just noticed myself that my Motionbuilder also just exports to '.fbx'
So Except if you can find a program which can convert these, you will have to use Maya to import this and then export to '.obj' etc.
ACE247 wrote:Well, I guess then you'll have to import that model and data in to Autdesk maya, add animation etc, setup bones so on and then export to a irrlicht readable format. Thats about as simple as it gets.
i am using autodesk motionbuilder ı dont use autodesk maya is it problem ?, how do i set bones in maya and when i try to export fbx in motionbuilder there is no supported type such as b3d
ACE247 wrote:Yes, you do need Maya or 3DS Max to convert .fbx to .b3d or similar.
hi i installed maya 2009 and still i can not find how to convert .fbx file to .b3d please help and inform me when i try to export .fbx file there is no file type 3ds or b3d.
I dont think so, allthough maya bonus tools are free and allow you to export to collada '.dae' and there is a obj export script, which you should find with google, also somewere on this forum is some maya script for exporting .x but I dont know were. Does someone else reading this maybe know?