OK, i now how to set an Md2 animation to make my character fall over when shot, how how do i get him to stay on the ground. The animation loops endlessly and there is no EMD2_ANIMATION_TYPE for "Lay Down"
Any ideas?
Dead Animation
can't you set the animation to loop the same frame? ima look it up...
rightie, there it is:
rightie, there it is:
Code: Select all
virtual bool irr::scene::IAnimatedMeshSceneNode::setFrameLoop ( s32 begin,
s32 end
)
if you're looking for me, start looking on irc, i'm probably there.