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Posted: Thu Jul 15, 2010 12:31 am
by ceyron
This looks interesting, i too will wait patiently for the new version (as i failed miserably to compile it from the SVN yesterday), hope for a linux release too if possible :)

Posted: Thu Jul 15, 2010 8:32 am
by ent1ty
Except i'm not sure it will work when saving the scene.
Actually, i don't believe it will :)
But I want only to see in the editor how will it look, and the i can set my user data without having to guess, or each time running my game to see how is it looking right now.

Posted: Thu Jul 15, 2010 1:05 pm
by 3DModelerMan
It won't save for you? Is your working directory set right?

Posted: Thu Jul 15, 2010 1:47 pm
by ent1ty
Well i can't run it, i can only guess. It saves for you?

Posted: Thu Jul 15, 2010 10:38 pm
by 3DModelerMan
Do you have linux or something? I can get a linux build. I'm going to be only able to do work on weekends though for a little bit. I'm doing a website for a bear research project.

Posted: Fri Jul 16, 2010 6:55 am
by ent1ty
Heh no i'm on win, but there are far too much dependencies, i don't wan to spend the better part of the day getting all of them.
So, it saves? That would be great.

Posted: Fri Jul 16, 2010 1:06 pm
by 3DModelerMan
Alright, when i'm ready to release I'll double check the dependencies.

Posted: Mon Jul 19, 2010 11:19 am
by Grz-
That is awesome, always wanted an editor like that.

One suggestion tho, make keyboard arrow work in textbox.

Posted: Mon Jul 19, 2010 1:03 pm
by 3DModelerMan
I'll see if I can, I'm going to get a load of time to work on it here really soon.

Posted: Mon Jul 19, 2010 11:41 pm
by 3DModelerMan
I've been working on the particle editor, it's not coming very good. If I can get any volunteers for it, that would be great, and I would add the code right as soon as I checked it out.

Posted: Wed Jul 21, 2010 4:17 pm
by sudi
ent1ty wrote:Heh no i'm on win, but there are far too much dependencies, i don't wan to spend the better part of the day getting all of them.
So, it saves? That would be great.
Just a hint to all of you all needed dependencies are shipped with the source.
The provided code::blocks project works out of the box.
Visual Studio won't work with the shipped dependencie libs bc they are for gcc. but yeah if u want a visual studio build just make one.

Posted: Wed Jul 21, 2010 5:23 pm
by ent1ty
Are you sure? In the dependencies folder, there are only 3 folders, while the project build options looks like it needs much more. And of course, when i try to compile it says it can't find some of the dependencies.
Image

Posted: Thu Jul 22, 2010 1:08 pm
by 3DModelerMan
You should be getting:
  • boost
    CGridSceneNode
    Lua
    luabind
    sqrat
    Squirrel
    tolua++
    wxMSW-2.8.11
I included the version number of wxWidgets, we could provide a dependencies download on the sourceforge page if you wanted.

Posted: Thu Jul 22, 2010 1:44 pm
by ent1ty
Well i have only those 3 in there. And yes, it would be nice if you could download the source with all of the dependencies so you could compile it right away :)

Posted: Fri Jul 23, 2010 1:27 pm
by 3DModelerMan
Okay, I uploaded the dependencies folder for you.