Hi
encountered a problem.
seems like the mesh cache saving the file name as it was called.
so lets say, i have a file in c:/myprog/data/0.b3d
first i call:
getMesh("data/0.b3d");
then lated i call
getMesh("c:/myprog/data/0.b3d")
then it loads it again. i think it should store the absolute path instead of the relative.
i encountered this problem when i tried to open a mesh by ("../characters/0/mesh.b3d"), because from default, my game tries to open it from the mesh folder.
not a big problem, i can open it with calling the getAbsolutePath before, but i think it should work in that way