E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
Posted: Fri Jul 09, 2010 2:35 pm
Hello,
does anybody know the old Aquanox games?
The setting is under water. The terrain uses a diffuse map, a detail map and an animateted light map to visualize the sun light refracted by the surface waves.
From what I know from Irrlicht I can only use EMT_DETAIL exclusive or one of the LIGHTMAP material types.
But that can hardly be right because Aquanox used DirectX version 7. So current drivers should be able to do at least that. Am I wrong?
Thanks in front.
Ayman
does anybody know the old Aquanox games?
The setting is under water. The terrain uses a diffuse map, a detail map and an animateted light map to visualize the sun light refracted by the surface waves.
From what I know from Irrlicht I can only use EMT_DETAIL exclusive or one of the LIGHTMAP material types.
But that can hardly be right because Aquanox used DirectX version 7. So current drivers should be able to do at least that. Am I wrong?
Thanks in front.
Ayman