All it requires is a mesh with two uv layers with the 2nd layer already unwrapped in a lightmap layout. This program only does radisitity, unwrapping is left to the user, blender has nice scripts for it.
Also the mesh must have a lightmap file assigned to it, even if its a empty image, it just needs to be the resolution and filename you want the output to be.
The algorithm generates radiosity by bouncing light saved in UV space, the light is biunced by creating small virtual lights.
Here is the source, its more for the intrested programmer/ code oreinted artist since it is not a user friendly application, just a radisoity generator.
http://irrlichtirc.g0dsoft.com/omaremad/src.zip
I am planning to use this to create an amazing irrlight TECH DEMO and by tech demo, i mean a proof of concept with artist pipeline to show how people can make amazing realtime scenes with irrlicht.
I already started working on the art assets ill put in the level.
![Image](http://irrlichtirc.g0dsoft.com/omaremad/demoirr.jpg)