Animations for one 3d model in many files?

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Animations for one 3d model in many files?

Post by ACE247 »

Yes, that's what I want to do.
Have my Animations for one 3d model split across many other files, so i can only load those i need.
This is because the 3D Model I have has over 8000 frames of animations packed into one file. Also is there a way that I could then reuse these animations by applying them to the bones of another model(In Irrlicht obviously)?

Any help would be appreciated. :)
It's urgent!
Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Post by Lonesome Ducky »

Code: Select all

ISkinnedMesh::useAnimationFrom  	(  	const ISkinnedMesh  *   	 mesh  	 )
Just cast both meshes to ISkinnedMesh
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

Thanks. That works great.
Now i broke up my file into many different so to say groups and load from whatever file I need. Awesome. :D
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