Anonymous Package of Stuff (With Issues...) [APOSWI]

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
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Tranquility
Posts: 3
Joined: Fri Jul 30, 2010 1:54 pm
Location: Belgium

Anonymous Package of Stuff (With Issues...) [APOSWI]

Post by Tranquility »

Hi, I'm quite new to Irrlicht but I figured I could do some messing around and against all odds, I made something work. :D (In OpenGl)

Anyway: It is an ANNOUNCEMENT , not the release of the package, but the results are quite neat. (When the source is clean, they will be released in code snippets, maybe :twisted: )

First of all --> Toon-shading + outline (No post-processing :roll: )
Image
For the more observant of you: I know it says "paintlevels : 2", that's... one of the issues :D .
Nonetheless it is still quite awesome if I may say so and because it's just some clever rendering, no post-processing is needed for the outlines and anti-aliasing is preserved :) .

Here is the image without the "Inkt":
Image
I will try to smooth out the edges, but that is something of low priority to me now.

With only 1 paintlevel, you get a flat shader:
Image

BTW: You can see the statistics, the outline does drop the fps a bit, more then I would have hoped, but it's not THAT significant.

More underway like:
- IRealisticSkyDomeSceneNode (A lot of issues)
- Improvements on IToonSceneNode (A lot of issues)
- Remake of shadows, actually, a remake of the all the light in Irrlicht
- Maybe even port all of this to Direct X (It's GLSL now)
- I don't know, maybe an entire game-engine based on "Toony graphics"

I could use some help in shaders though, maybe a guru can help me out on optimizing them a bit?
slavik262
Posts: 753
Joined: Sun Nov 22, 2009 9:25 pm
Location: Wisconsin, USA

Post by slavik262 »

Wouldn't doing the shading in post-processing give you a boost in performance since you don't have to waste multiple render calls on the same object?
cobra
Posts: 371
Joined: Fri Jan 23, 2009 2:56 am
Location: United States
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Post by cobra »

slavik262: If you mean the toon shader, wouldn't it be better doing it without post-processing? If it was post-processing you would be rendering the entire scene and then just rendering something completely different over top of it, right?

Just inquiring.
Josiah Hartzell
Image
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