Code: Select all
scene::IAnimatedMesh* mesh = params->smgr->getMesh(path.GetBuffer());
model = params->smgr->addAnimatedMeshSceneNode( mesh );
If lighting is off, its working too.
What might be the problem?
Code: Select all
scene::IAnimatedMesh* mesh = params->smgr->getMesh(path.GetBuffer());
model = params->smgr->addAnimatedMeshSceneNode( mesh );