Hey,
I want to write a tool what works like a Trainer for games.
For that i need to know the memoryaddress for example for Life.
But i dont need the dynamic address i need the basepointer/static address who points to the dynamic address because the dynamic address changes on every restart of the game.
So my question is how can i do that with c++ ?
How can i recalculate the basepointer address plus offsets with the help of the latest dynamic address who points to the Life value?
Or is there already a tool where i can enter the address of the life value, and the tool displays the address of the base/static pointer plus the corresponding offsets?
thanks
Cookie
Get Static/BasePointer from dynamic pointer address
Re: Get Static/BasePointer from dynamic pointer address
You should try studying reverse engineering. Oh yeah, ever heard of cheat engine? And here's a better alternative: memoryhacking.comcookie wrote:Or is there already a tool where i can enter the address of the life value, and the tool displays the address of the base/static pointer plus the corresponding offsets?
And here's a decompiler that may help you: http://www.ollydbg.de
Hope this helps. I never tried programming a memory scanner before...