In CD3D9MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER there is the following code:
Code: Select all
virtual void OnSetMaterial( ... )
{
// ...
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
// ...
}