Making a copy of IAnimatedSceneNode
Posted: Fri Aug 13, 2010 11:09 am
Hi!
Whats the proper way of making a copy from a mesh?
I made a custom object which is holding the model-node and the mesh.
When I get the pointer of the mesh from the first object and call
model = params->smgr->addAnimatedMeshSceneNode( mesh );
for the second object, irrlicht gives an acces violation.
Any ideas?
Whats the proper way of making a copy from a mesh?
I made a custom object which is holding the model-node and the mesh.
Code: Select all
scene::IAnimatedMeshSceneNode *model;
scene::IAnimatedMesh* mesh ;
.
.
.
//init
mesh = params->smgr->getMesh(path.GetBuffer());
model = params->smgr->addAnimatedMeshSceneNode( mesh );
model = params->smgr->addAnimatedMeshSceneNode( mesh );
for the second object, irrlicht gives an acces violation.
Any ideas?