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Re: Glitch pictures thread!
Posted: Wed Mar 28, 2012 2:54 am
by Granyte
REDDemon wrote:lol that planet remembered me a big cutted green apple
looool now that you mention it
Re: Glitch pictures thread!
Posted: Tue Apr 03, 2012 9:11 pm
by roelor
ent1ty wrote:So yeah, this is what attempting to move faster than light does to you
trust me
Reminds me of that time I set the acceleration of something so high that it went to the coordinates (#INFINITE,#INFINITE), no screenshot tho :C
Re: Glitch pictures thread!
Posted: Wed Apr 04, 2012 1:12 pm
by ACE247
0:18 Cavity inside the apple
Looks like a worm got there too.
Re: Glitch pictures thread!
Posted: Fri Jun 15, 2012 9:09 pm
by hendu
Mr. Guard's PhD included a fast approximate SSAO method. It didn't look that good, so I tried to tweak it:
...so I got cool edge detection instead
Re: Glitch pictures thread!
Posted: Sat Jun 16, 2012 8:09 am
by Virion
lol at least it's a happy accident. that's a pretty decent edge detection
Re: Glitch pictures thread!
Posted: Sat Jun 16, 2012 9:55 am
by Mel
Indeed, tweaking it and inverting the result will definately show a great effect
Re: Glitch pictures thread!
Posted: Mon Jun 18, 2012 4:47 pm
by REDDemon
better than my last attemp with gaussian edge detection
. Even if unwanted that is a great result.
Re: Glitch pictures thread!
Posted: Wed Jun 20, 2012 4:07 pm
by Granyte
Re: Glitch pictures thread!
Posted: Fri Jul 13, 2012 8:44 pm
by hendu
I accidentally robot...
Then I accidentally all-seeing eye. Dammit making a good-looking fake reflection is hard
Re: Glitch pictures thread!
Posted: Sat Jul 21, 2012 3:08 pm
by stefbuet
I'm back to Irrlicht!...
Re: Glitch pictures thread!
Posted: Sun Jul 22, 2012 2:46 am
by Granyte
what were you trying that gave this?
Re: Glitch pictures thread!
Posted: Sun Jul 22, 2012 11:00 am
by stefbuet
Adding bounding volumes in deferred lighting, I was debuging the world position of pixels. It should be a nice sphere with black/red/green/yellow corners but a shader mistake added strange artefacts :p
Re: Glitch pictures thread!
Posted: Wed Aug 01, 2012 6:38 pm
by RdR
Created a DirectX 11 renderer to test the
character animation system but shader result is not even close
A little better but still not good (mesh stretched):
Anyone suggestions how to fix this btw?
In the second screenshot i'm only uploading a matrix with the translations of the bones (no rotation)
Re: Glitch pictures thread!
Posted: Thu May 16, 2013 6:02 pm
by hendu
You will never know what this is
Re: Glitch pictures thread!
Posted: Thu May 16, 2013 6:31 pm
by Marthog
hendu wrote:You will never know what this is
A tunnel? A spider web?
I forgot to set a saturation value. It needs to be convert_uchar4_sat instead of convert_uchar4 (OpenCL).