maybe it's a bug : trans_alphach artifacts
Posted: Thu Aug 19, 2010 1:48 am
Hello folks,
i's using irrlicht to build my scene,for trees models there's one artifact.The tree trunks are solid and the leaves are defined as
"trans_alphach" type,and the textures for leaves are tga format which support alpha chanal transparence.The artifact is that we could see other tree leaves whose material are "trans_alphach",but not for solid material objects.
"backface culling" has been canceled to show tree leaves,but that's not the reason,it seem's like there are some errors in z-buffer.
scene organization is by irrEdit-1.5.
have a look,you can see other trees by leaves.
if images here can not be shown,please copy and paste the URL
i's using irrlicht to build my scene,for trees models there's one artifact.The tree trunks are solid and the leaves are defined as
"trans_alphach" type,and the textures for leaves are tga format which support alpha chanal transparence.The artifact is that we could see other tree leaves whose material are "trans_alphach",but not for solid material objects.
"backface culling" has been canceled to show tree leaves,but that's not the reason,it seem's like there are some errors in z-buffer.
scene organization is by irrEdit-1.5.
have a look,you can see other trees by leaves.
if images here can not be shown,please copy and paste the URL