ITerrainSceneNode cut the terrain-heightmap and texture

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jonnoj
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Joined: Wed Aug 25, 2010 12:32 pm

ITerrainSceneNode cut the terrain-heightmap and texture

Post by jonnoj »

Is not possible to use the ITerrainSceneNode in a tiled map because the tiles are cut on the edge. The bug is in the algorithm used for LOD that cuts almost patchSize vertex in the upper and right edge.
Acki
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Post by Acki »

maybe your heightmaps don't have dimensions of POT+1 ?!?!? :lol:
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Eigen
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Post by Eigen »

I think he means the edges are not aligning up when using several terrain next to each other nodes because of the LOD.
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