[fixed] Tiled terrain - bright lines between tiles?
Posted: Mon Aug 30, 2010 2:47 am
Hi all,
I'm building a starter project in Irrlicht that calls for a tiled floor. I'm building a somewhat naive implementation of the idea - just a simple array of tiles. I'm running into a weird visual effect, there are bright lines between my tiles in the distance (the effect is less pronounced, even gone up close):
I'm also getting the effect when the camera is up above a bit:
It doesn't appear to be z-buffer fighting, as I've played with the node positions a bit, and spacing them out more results in being able to see the background between the cracks - so I'm pretty sure they're lined up right.
The objects are just simple rectangles built in Maya, with a simple (non-repeating) texture, snapped to the grid and exported to OBJ.
I'm building a starter project in Irrlicht that calls for a tiled floor. I'm building a somewhat naive implementation of the idea - just a simple array of tiles. I'm running into a weird visual effect, there are bright lines between my tiles in the distance (the effect is less pronounced, even gone up close):
I'm also getting the effect when the camera is up above a bit:
It doesn't appear to be z-buffer fighting, as I've played with the node positions a bit, and spacing them out more results in being able to see the background between the cracks - so I'm pretty sure they're lined up right.
The objects are just simple rectangles built in Maya, with a simple (non-repeating) texture, snapped to the grid and exported to OBJ.