a triangleselector with multiple meshes or sceneNode
a triangleselector with multiple meshes or sceneNode
Can I let a triangleSelector stand on the top of multiple meshes or mutple CubesceneNodes?If I can,how? I am trying to do something with collision detection.
IMetaTriangleSelector* irr::scene::ISceneManager::createMetaTriangleSelector()
Creates a meta triangle selector.
A meta triangle selector is nothing more than a collection of one or more triangle selectors providing together the interface of one triangle selector. In this way, collision tests can be done with different triangle soups in one pass.
does this help?
Creates a meta triangle selector.
A meta triangle selector is nothing more than a collection of one or more triangle selectors providing together the interface of one triangle selector. In this way, collision tests can be done with different triangle soups in one pass.
does this help?