a triangleselector with multiple meshes or sceneNode

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bongse1
Posts: 14
Joined: Mon Jul 26, 2010 11:41 am

a triangleselector with multiple meshes or sceneNode

Post by bongse1 »

Can I let a triangleSelector stand on the top of multiple meshes or mutple CubesceneNodes?If I can,how? I am trying to do something with collision detection.
vinjn
Posts: 27
Joined: Tue May 20, 2008 4:45 am

Post by vinjn »

IMetaTriangleSelector* irr::scene::ISceneManager::createMetaTriangleSelector()


Creates a meta triangle selector.

A meta triangle selector is nothing more than a collection of one or more triangle selectors providing together the interface of one triangle selector. In this way, collision tests can be done with different triangle soups in one pass.


does this help?
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