Irrlicht performance, Blender's export balance
Posted: Thu Sep 02, 2010 2:29 pm
Ok I recently got VERY interested in this engine for games. But I do not have any "professional" modeling software(read please, purchased software). I use Blender and kinda like it.
So Blender rocks at modeling and animation and can export into many formats! But, which one that it can export works best for like an FPS/RPG hybrid?
I only know a bit about the DirectX .X format for animation. Yes I need animation and static
So, which works best for physics-linked world items, and what is best for animation? In the general sense of "I am on equal base with all formats and automatically have no favoritism" and also in the way of testing and debugging.
Thank you. Hopefully I worded it right.
So Blender rocks at modeling and animation and can export into many formats! But, which one that it can export works best for like an FPS/RPG hybrid?
I only know a bit about the DirectX .X format for animation. Yes I need animation and static
So, which works best for physics-linked world items, and what is best for animation? In the general sense of "I am on equal base with all formats and automatically have no favoritism" and also in the way of testing and debugging.
Thank you. Hopefully I worded it right.