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Mutant-Zombie Marble Madness^^

Posted: Sat Sep 04, 2010 1:30 am
by sudi
Well i finally decided on a game idea.

Story:
You are HumanMutant inside a big shield marble fighting hordes of zombies. either in single player or with your friends in co-op.
Since you are a mutant you will be able to use super human powers like force fields which stop your enemies or eletric shocks etc....

The Game actually evolved quite a bit in the technical aspect but not in terms of actual playability :D
Anyway i implemented a really simple Deathmatch gamemode. The game is playable over lan and inet. But keep in mind placeholder graphics and placeholder gameplay nothing finished this is still an alpha showing the tech.

Now some "spectacular" screens
Image

Image

Image

Cloudf was so kind to record a video of us playing over inet(3 people in there) that is actually a little older version with some more bugs^^

http://www.youtube.com/watch?v=PlGt_0KQpmM

and the download(win32 and ubuntu32):

Download
Download Mirror

So Controls:
Move: WSAD
Shoot1: left mouse
Shoot2: right mouse
Change gun: e
Show Score: tab
Delete the Player you are controling: r
Spawn a new player and control him: p

Skills:
Spikeball press 1 to activate
Jump press space

You can change the bindings in playersetup.xml

Posted: Sun Sep 05, 2010 3:56 pm
by omaremad
thumbs up, check your pm

Posted: Sun Sep 05, 2010 4:24 pm
by stefbuet
Can u make it arrow keyed instead of WASD or just add arrow keys because I got an azerty keyboard and for me WASD isZQSD. Ty.
Good base, and I like your idea. Another marble game, damn I'm on a marble game too :twisted:

Posted: Sun Sep 05, 2010 5:55 pm
by serengeor
Look what I Found :D
http://www.newgrounds.com/portal/view/522367
Edit: Tried it out, looks good for a mini demo :wink:
I was wondering what that black thing was and why it's rotation was a bit off from the mouse position... untill I pressed mouse button :lol:

Posted: Mon Sep 06, 2010 5:32 am
by Brainsaw
This is nice. Everyone seems to do marble games ;). We should add a new game genre, my Idea is "Roll Playing Game" :D
stefbuet wrote:Can u make it arrow keyed instead of WASD or just add arrow keys because I got an azerty keyboard and for me WASD isZQSD. Ty.
Good base, and I like your idea. Another marble game, damn I'm on a marble game too :twisted:
I think it's always a good idea to have the controls changable by the user. That's why I created the "IrrConfigController" code snippet.

@Sudi: maybe you would like to integrate that? It's somewhere in the Code Snippets forum.

Posted: Mon Sep 06, 2010 11:20 am
by sudi
testing the good old flamethrower...i like my zombies medium :D
Image

Uploaded with ImageShack.us

Posted: Mon Sep 06, 2010 4:19 pm
by stefbuet
I don't know if sources are still availlable but here : http://www.youtube.com/watch?v=-brLc8uUeQk @ 1:25 you got a particle affector to do the flamethrower with collisions response.

Posted: Mon Sep 06, 2010 5:41 pm
by sudi
Integrated network. and defined the protokoll. added LanBroadcast discovery and password protected servers.
And of course i updated the flamethrower.
In the final game i plan on having 3 weapon types. short range, mid range and long range.flamethrower is obviously short range.

Image

Posted: Mon Sep 06, 2010 5:58 pm
by serengeor
whoa, your developing it fast :shock:

Posted: Mon Sep 06, 2010 9:12 pm
by sudi
stopped coding the network for a moment and implemented the flamethrower

http://www.youtube.com/watch?v=snYGEC4aSVA

Posted: Tue Sep 07, 2010 5:18 am
by Brainsaw
Nice to see this developing. Are you using Irrnetlite for networking? How did you implement the LanBroadcast discovery? I didn't really try that, but I should for further games.

Posted: Tue Sep 07, 2010 7:50 am
by pera
Seems like mixing marbles and mutant zombies was in the end inevitable.
You didn't seem like one who'd milk popular themes for glory. Do you really like marble or zombie games?

Posted: Tue Sep 07, 2010 3:16 pm
by stefbuet
You're not using your deferred renderer ?
Because your flamethrower particles are not soft (see wall contact)

Posted: Tue Sep 07, 2010 4:45 pm
by sudi
yeah you are actually right.....i wanted to go for gamemechnics before implementing nice graphics. but while we a at it...

Image

Posted: Wed Sep 08, 2010 6:06 am
by sudi
Ok finally got my network system fully setup :D

Download

You can only move and shoot when you are server right now. Sry was hard enough^^

So Controls:
Move: WSAD
Shoot1: left mouse
Shoot2: right mouse
Change gun: e
Delete the Player you are controling: r
Spawn a new player and control him: p

The client currently only connects and mirrors the movement on the server without deadreckoning.