I want to implement the feature of different bullet sounds if
bullet hit different kind of materials(wood,metal,concrete).
But if i have a cool *.bsp map how can i get name of texture
of picked triangle?
How to get name of picked Q3 triangle texture?
Hmm, I also thought about this. My first thought was using a physics engine (Newton, ODE) and work with their "materials". But now (after testing with Newton) I know that you can assign a material to a mesh... But my and also your map is a whole mesh. So I don't how to do this except for splitting up the map... Or maybe you can assign different materials to one mesh?
Edit: http://www.physicsengine.com/forum/view ... s+one+mesh => seems to be possible with Newton
Edit: http://www.physicsengine.com/forum/view ... s+one+mesh => seems to be possible with Newton