Best file formats to use with irrlicht

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Tech^salvager
Posts: 32
Joined: Sat Sep 18, 2004 11:53 pm
Location: Portland, Texas, USA

Best file formats to use with irrlicht

Post by Tech^salvager »

Ok we been having troubles using 3Dsmax and tring to get are meshes textures. Now I am wondering is there a file format you can use with irrlicht that won't need the texture file cause it saves the texture file into the same file as the mesh?

Also what is the best way of creating a level map and what programs would you recomend.

we are trouble using 3Dsmax and exporting the uvx unwraped file into a jpeg or such would anybody here no the way of creating the texture using 3Dsmax 6?
Acki
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Post by Acki »

Well, 3ds is a very good format for Irrlicht, because Irrlicht can handle it with multiple textures (other formats can have only one texture file) !!!
If you have problems using 3DSMax you should learn a little bit more of this programm or maybe use a simpler editor like Milkshape or Anim8or...
while(!asleep) sheep++;
IrrExtensions:Image
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Tech^salvager
Posts: 32
Joined: Sat Sep 18, 2004 11:53 pm
Location: Portland, Texas, USA

Post by Tech^salvager »

I need to understand how to make textures for my model
I can make the model then do the uvx unwraper but how do i export the uvx to jpeg?
Acki
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Joined: Tue Jun 29, 2004 12:04 am
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Post by Acki »

The UVX coordinates are stored into the mesh !!!
Textures are just grafics and nothing more !!!
If you create a mesh and export it (for example to 3ds) the UVX will be stored in this file and you don't have to care about it anymore !!!

Well, as I told you: learn more about your modelling tool(s) !!!!!!!
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Tech^salvager
Posts: 32
Joined: Sat Sep 18, 2004 11:53 pm
Location: Portland, Texas, USA

Post by Tech^salvager »

I found out thanks Acki
Now to make some models
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