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Re: Flag SceneNode v1

Posted: Sat Oct 29, 2011 7:39 pm
by fmx
oh crap I totally forgot about this, the physics were nothing more than generic numerics meh
watch out for different behavior when framerates change drastically, I recall there were far too many "magic constants" in this :wink:

Re: Flag SceneNode v1

Posted: Sun Nov 20, 2011 7:53 pm
by Cube_
what happens if one connects a flag to a flag?

maybe this:
m0ar flags<-flag<->flag<->flag->poptartcat=nyan cat?
and flags add after some time so the trail get's longer :D AWESOME idea