Re: Flag SceneNode v1
Posted: Sat Oct 29, 2011 7:39 pm
oh crap I totally forgot about this, the physics were nothing more than generic numerics meh
watch out for different behavior when framerates change drastically, I recall there were far too many "magic constants" in this
watch out for different behavior when framerates change drastically, I recall there were far too many "magic constants" in this