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irrbullet 1.6.5 help?

Posted: Fri Oct 08, 2010 7:34 pm
by xtheagonyscenex
i just got irrbullet configured and integrated with irrlicht.
but now im looking for info on how to use... ive googled and search the forums and cant find anything.. theres a few examples with irrbullet i dont quite understand those... i have a simple scene im trying to add physics to and would like to know if anyone has info and adding irrbullet physics to existing scene or any begginer tuts or info? thanks much


ps. took forever to get to compile together seemed to be a few errors in the authors code not mine! fixed that now anxious to implement.

Posted: Sat Oct 09, 2010 8:40 am
by serengeor
irrbullet is pretty straight forward you should analyze the examples more, and if they are missing something than you should ask.

You should post exactly what you want and not like:
I have a simple scene im trying to add physics
We need to know whats in that scene and what you wan't irrbullet to do with it.
As the physics library can't really decide what you want your scene to do.

Posted: Sun Oct 10, 2010 5:54 am
by xtheagonyscenex
point well taken...
i was really just wondering which functions i need to put in beginning and end scene just so the engine starts. then i was going to fool around with the different physics options rigid body etc.
the main thing i want to get going is just add gravity to the camera so it walks on the ground as opposed to floating and flying.
thanks

Posted: Sun Oct 10, 2010 5:30 pm
by cobra
xtheagonyscenex:

What you need is already included in the examples.

It should take a minimal amount of effort to read through it and implement it into your own code.

As for the camera control, I already have a dynamic character controller interface that I wrote from scratch for a project I did for somebody else.

I'll be using it for one of the upcoming irrBullet releases.