Hi all,
I've tried to use EMT_SPHERE_MAP material,my model is a teapot,texture is given by irrlicht/media/spheremap.jpg,driver is ogl.But the effect is very bad.I'd like to know if i've made some errors?Anything else to do to use sphere mapping except to assign the material type.
sphere mapping artifacts
sphere mapping artifacts
Rise and Rise Again Until Lambs Become Lions
Setting the material to EMT_SPHERE_MAP just applies the static sphere map (the texture) and uses normals of the mesh to do a sphere mapping effect. If you want reflection mapping that actually responds to the environment, check out dual paraboloid mapping, which is floating somewhere around the forums.