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OpenGL 3.0 question- problem

Posted: Mon Oct 11, 2010 11:41 am
by bonsalty
My visual c++ compiler tells me that Im using OpenGL 3.0 render. Its ok until I try to run the program on several machines. On some older graphic cards I see only a blank white window, while on some machines I cant render the screen to texture (No screenshot available, just a black picture).
Can I set OpenGL to 2.0. Has anybody an idea? (Im not using shaders )