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anisotrophy, bilinear and trilinear filtering...

Posted: Fri Oct 15, 2010 10:28 am
by dreamport
hello all,

just asking what are the functions to adjust anisotrophy, bilinear and trilinear filtering of my textures?

thnx

Posted: Fri Oct 15, 2010 11:07 am
by Bear_130278

Code: Select all

->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER , true);
And so on...