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Discussion about everything. New games, 3d math, development tips...
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skel1
Posts: 24
Joined: Sun Oct 26, 2003 2:19 am
Location: USA
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New Here.

Post by skel1 »

:D

The engine is great from a programming perspective, I expect to be spending some time with it and I figured it might be best to say "hi" now and get it out of the way.

I'll be sure to post if I ever accomplish anything worthwhile. To the engine creator, great work! I'd love to see sound added to the engine though.... right now i'm considering using SDL::Mixer unless anyone has anything better they can recommend. SDL::Mixer really only does the midi, wav, and ogg thing..... it'd be nice to find a game audio library that handles mp3s.
saigumi
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Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

Sound isn't going to be added. Irrlicht is a 3D Engine, not a game engine. There are a multitude of LGPL, Commercial, and other sound libraries available.
Crud, how do I do this again?
Xample

Post by Xample »

Hello to you too,
you could use fmod (www.fmod.org)
or audiere (http://audiere.sourceforge.net/home.php)
or OpenAL (http://www.openal.org/)
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

Crud, how do I do this again?
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