Importing image from Clipboard to Texture
Posted: Fri Oct 22, 2010 1:24 pm
Hey Everyone!
How are the projects going?
Straight to the point:
I have certain data in memory and formatted as a Device Independent Bitmap (DIB), specifically said data is on the clipboard memory.
What I need to achieve is a way to use that data as a texture and apply it to a previosly displayed scenenode.
I've been looking in here and reading the API but I can't seem to find a way to do it; also, I DON'T care if the way to do it is platform dependent...
I lost platform independency a while ago, so it's ok to use WIN related methods...
Any idea or any place I should be looking?
Any clue will be very much appreciated.
How are the projects going?
Straight to the point:
I have certain data in memory and formatted as a Device Independent Bitmap (DIB), specifically said data is on the clipboard memory.
What I need to achieve is a way to use that data as a texture and apply it to a previosly displayed scenenode.
I've been looking in here and reading the API but I can't seem to find a way to do it; also, I DON'T care if the way to do it is platform dependent...
I lost platform independency a while ago, so it's ok to use WIN related methods...
Any idea or any place I should be looking?
Any clue will be very much appreciated.