Animated OGRE Mesh one poly doesn't animate propperly
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Animated OGRE Mesh one poly doesn't animate propperly
When loading an bone animated mesh that was exported using OgreMax from maya.
One of the polygons doesn't animate with the rest of the mesh.
http://img225.imageshack.us/img225/1014 ... 210296.png
As shown here.
This happens with ALL our meshes.
And doesn;t only happen when an animation is played.
For example we have 2 large eye's that follow the player, but bones of the eyes are rotated to make the eyes rotate, but here too there is 1 broken poly per eye.
Is this an OgreMax thing ? or is Irrlicht importing something wrong ?
Thanks,
zeroZshadow
One of the polygons doesn't animate with the rest of the mesh.
http://img225.imageshack.us/img225/1014 ... 210296.png
As shown here.
This happens with ALL our meshes.
And doesn;t only happen when an animation is played.
For example we have 2 large eye's that follow the player, but bones of the eyes are rotated to make the eyes rotate, but here too there is 1 broken poly per eye.
Is this an OgreMax thing ? or is Irrlicht importing something wrong ?
Thanks,
zeroZshadow
as far as i know irrlicht doesnt fully support ogre animated mesh format (correct me if i'm wrong) unanimated one works fine.
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i used .x when i export from maya. maybe you can try that too.
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which version of maya are you running? i tried http://www.chadvernon.com/blog/resources/cvxporter/ on maya2009 before and it worked
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Ok, took a while until I found time to debug this. The mesh is definitely broken, because the sizes of the submesh elements are not correct. I did not dig all the way through, but assume that you have some problem with the exporter. Please try to fix that first, or repair the mesh some other way.
Hint: The problem is the size of the submesh, which is 54 bytes too short. This leads to the 'Skipped: 26640' output on the Irrlicht console
Hint: The problem is the size of the submesh, which is 54 bytes too short. This leads to the 'Skipped: 26640' output on the Irrlicht console
Apparently, it is also to change the format version. 'mesh' Ogre.
For example with the file Jaiqua of version 1.6 of Ogre package, no apparent problem. (the animation run very fine).
By cons with the file Jaiqua version 1.7 of Ogre package was a lot of trouble rendering.
For example with the file Jaiqua of version 1.6 of Ogre package, no apparent problem. (the animation run very fine).
By cons with the file Jaiqua version 1.7 of Ogre package was a lot of trouble rendering.
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Sorry for my poor English.
Admin of the http://www.irrlicht.fr and dad of N3xtD.
Sorry for my poor English.