You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
sorry I didn't notice I write "hi guys" to topic... I do not have a scenenode object, I got a aabbox (not a mesh). And is culled uses occlusion culling which I do not need. I am asking for a function that computes frustum volume and tests if bbox is fully inside (not only the corners of box).. so I guess there' no internal function in irrlicht, and I need to implement it by myself..
Sorry for topic, I was kinda sleepy when I opened this thread, I didnt notice..
You can still edit your post, and change the title...
Moreover, as you can see from the code of a previous post, you can easily get access to the view frustum. And you can use all of its methods, including collision tests. Just check out that class.