If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Killcam
Posts: 6 Joined: Tue Oct 19, 2010 5:58 pm
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by Killcam » Sun Nov 07, 2010 2:57 pm
How can I load a 3DS model as IQ3LevelMesh so it can work as terrain collision?
hybrid
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by hybrid » Sun Nov 07, 2010 8:25 pm
I think you need to enhance your knowlegde about collision in Irrlicht. Maybe check example 7, could definitely help you.
Killcam
Posts: 6 Joined: Tue Oct 19, 2010 5:58 pm
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by Killcam » Sun Nov 07, 2010 10:36 pm
Then some help would be appreciated on how to make the Demo "example" use instead of the bsp file a 3ds...
Killcam
Posts: 6 Joined: Tue Oct 19, 2010 5:58 pm
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by Killcam » Mon Nov 08, 2010 12:03 pm
After some experiments I have managed to import the 3ds with its collision, but something strange happens. I am having culled collision.
The 3d program I use is blender, and when I make a cube I get trapped inside it instead of colliding with it.