And also iam wondering if the ball rolls off a curtain angled wall.. that its speed increases.. does it have something to do with the animator velocity ?
If you just need to animate your ball without a physic engine that's simple. The ball is rolling, so the collision point between the ball and the ground have the same velocity from the ball moving space and from world space (floor space).
So linearVelocity=angularVelocity*radius.
for exemple if you want to move your ball with a constant x speed, rolling on the z axis you will do like that :
@roxaz
I looks like newton isn't compatible with irrlicht 1.7.1 correct me if iam wrong...
@stefbuet
it needs physics... it rolls over many obstacles with all kind of degrees..
But does this code work to make it look like the ball is rolling in a curtain direction ?
and this is probably not all, but these are most famous ones
also it is probably fair to say that newton even if its not the best one on the scene - it is fairly easy to use.