I'd like to extend the functionality of a node. For example, I'd like
to add the ability to draw some text under a billboard node. The way
I'd usually do this is to derive a class from the IBillboardSceneNode class
and create a render() method. I'd call IBillboardSceneNode::render()
to draw the billboard using the existing class code then render my own
text underneath. I can't because there's no AddSceneNode() in the ISceneManager class. Any suggestions?
deriving new node classes possible?
Example 03. CustomSceneNode
Example 03. CustomSceneNode